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Root

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Last seen 2 weeks ago
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Big few days for the game! Here's everything new:

Trading is in!

  • New Trades page — offer copper and items, ask for copper and items, and the other side takes it or leaves it. Your offer sits in escrow the moment you make it, so nobody's getting scammed. Unanswered offers walk home after 2 days.
  • Every item in your inventory has a Trade button now, and profiles have Offer Trade.
  • You'll also spot a Player Auctions tab. The yard is staked out — auctions coming soon!

Win a fight, name their fate

  • Beat someone and the game now makes YOU choose: Maim (double their infirmary stay), Loot (5% of their copper or 30c, whichever is more), Spare (no infirmary, they keep their feet), or Walk Away. No dodging it — the choice grabs the screen.
  • The loser gets told exactly which one you picked. Choose knowing they'll know!
  • Call someone out straight from the Fights page — type a name, hit Fight.
  • Fight logs finally say WHEN everything happened. Same all over — chat, trades, notices, the works.

Crafting got real

  • The bench works like enchanting now: place your makings, hit Craft, watch the circles fill. Batch buttons (5x / 10x / 100x) if you've got a morning to fill.
  • New Recipe Book under More — every crafting recipe drawn in pictures.
  • The book has an Enchanting chapter too... but those pages start empty. Enchantments have to be FOUND. The first secret is already out there. Good luck!

Odds and ends

  • The Apothecary sells linen bandages (50c) — patch yourself up and shave time off an infirmary stay.
  • Eating and drinking stack into cooldown pools now — chain a few waybreads and the timer piles up. Pace yourself!
  • No more shopping, training, working, or trading from the infirmary bed. You're INJURED. Rest!
  • 1,244 new icons! Every item, duty, stall and armor piece got re-dressed.
  • The chat globe wears a ! when the town's been talking.
  • A town crier ticker runs under your bars, player search sits up top by the gear, and desktop got a Home tab with quick links.

Kinks? Complaints? General chat or right here. I'll be reading!

— Root

The game grew a great deal today. Pour something and read on.

The World, and your Mastery

  • The book is reorganised: The World holds its own training and duty board and is always open to you; Mastery is your school in one place — pick your course, train it, work its duties, read the ledger. The World outranks Mastery, as it should.
  • The Study bar is now Resolve, it refills in 6 hours, and it pays for every duty. Energy is for training alone. Amber bolt, woad flame — every cost wears its icon.
  • Duties now have their own pages. Pick a duty from the board, read it properly, attempt it there. Each card wears the colour of the one stat it looks for — and four new World duties arrived so every stat has honest work: Quarry Labor, Moss Tending, Long Portage, Fine Harvest. Road Salvage remains the grey all-rounder.
  • Your odds are no longer printed. How good you are at a thing is yours to discover.
  • Changing course now warns you first. The choice holds for a day; it deserves a breath.

Things, and the making of things

  • The inventory: one sorted list, filters on top, and an Actions menu per item. Waybread eats for +10 Energy now. Butter turns up rarely in salvage, and butter plus waybread at the new crafting bench makes Buttered Waybread+15 Energy and no regrets.
  • Eating anything starts a shared 15-minute cooldown. Crafting never waits.

Company

  • A chat dock sits at the bottom right: the globe is the town's general chat, the pair of heads is your people. Private chats dock beside them, minimise, close, or pop out into their own window.
  • Friends: type a few letters and players appear as you type; one press to add. Requests, accepts, declines — all where you'd expect.
  • Profiles: every name is a door. A wax seal or an uploaded portrait (3:4, from Settings), a line about yourself, and the necessary courtesies — message, befriend, or block. Blocking means what it says. Your mastery numbers are private — not even friends see them.
  • The Home page is now the morning post: full bars, sealed letters, callers at the door, and the makings you're carrying — each notice takes you where the acting happens. Home lives under the bryce.today mark; the first ribbon is your own profile.

The look of the thing

  • Dark mode. The page itself goes dark, and every choice has a dark self: papers become Umber, Moonlit, Lichen, Ember — each with its own accent — and the desks become Bogwood, Smoked, Rosewood, Charred with proper darkened grain. Four new covers too: Plum, Saddle, Slate, Teal.
  • A panel opacity slider, a Color Override for mixing any paper, wood and accent you please, and buttons everywhere remade as solid little parchment plates. The ruled lines are gone from the game's pages; the ink dries cleaner without them.

Sundry honesty

  • Profile picture uploads were being turned away at the gate (twice over, as it happens). The gate is fixed.
  • The desk no longer gets shaved at the right edge, the page no longer jumps when a scrollbar arrives, and the top of the page wastes less of your screen.

Complaints to the general chat. I'll be reading.

— Root

Train up your Mastery! More information on how the different Masteries interact with each other coming at a later date!

Still working out some kinks here and there, but I'm happy to have you!